Thursday, April 17, 2014

Apples vs Androids. The (not so ) Surprising results, Next...

Hey guys just stopping in for a real quick Update on all things Winter Stories Studio, LLC. Pull! Skeet Shooting and The Pale One HD are now both available on iTunes! i got a little nervous when they sent me an email saying the pale one needed a bit longer to be reviewed but it all working out. AND I'm very happy to say that the few days they've been up on the apple store the apps have already earned more than their Android counterparts. (Apple for the win.) Not by much but still, baby steps. This friday i think I'm gonna give Facebook advertising another try and see if we can scrape together a few more sells.

Other than that we've just been busy working on our newest game project tying to get that up and running as soon as possible. aside from the mind numbing issues i ran into with it so far I'm really pleased with how its coming together. i like the look of it.  the plan is to upload a video next week showing of a bit of the prototyping process we used and some early gameplay footage of the game itself. if however your itching for some more information on the new game (Title hopefully coming soon) stop by our Developers Diary blog  to  get the low down, 411 and or the happy hap.

as always thanks for stopping by, please send us some love in the comments below and if you haven't already be sure to send us a like on Facebook.

-Mike

Tuesday, April 8, 2014

Winter is Coming....

Hey everybody,

Been a fairly productive last couple of days. i sent off  PULL! and ThePale One to apple to try and get those bad boys approved. hopefully i'll know with in the next few days if those make it or not. i've got to admit the process to submit an app to apple is a bit of a pain. downloading certificates and using Keylogs and all kinds of crazy steps. compared to Android Apple is a HUGE pain in the butt! 
Oh well its all done with (for now). Next I'm on to a new game project. don't have a whole lot to announce on it at the moment other than this new Facebook banner!

This week i'll be starting a developers diary blog that me and my good buddy David will be updating as we progress through the development of this new game! we'll be giving you guys updates on the game progress as well as insights into how we are making this particular game. theres a chance we might do a couple "Making Of " videos that we will release towards the launch day, but we haven't really made up our minds yet on that part.

as always thanks so much for all your continued support! i'll be back soon with some more updates and hopefully a few more tidbits about our next Project!


Tuesday, April 1, 2014

The Difference Between Mouse Clicks and Touches, Robots and Fruit….

alright! long time no update but i've been busy working away. last week i FINALLY got the pale one to work for mobile devices. which was a huge chore, and heres why,

Unlike Apple phones which are all made to certain specs (all iPhone 4's are the same W/ the exception of storage space) the Android operating system is open source, this means anyone who makes a phone can use Android. which is great for them BUT unfortunately this leads to a massive range in the quality of phones. anyone can throw together a cheap phone with terrible parts and plastic screens that break if you breath to heavy in their direction SO its harder to sure the games made for android are One Size Fits All.  so to slightly counter this and give people with higher quality phones or people playing on tablets i created an HD version of that pale one with higher resolution textures, enhanced game assets (the models that make up the game levels, things like trashcans, mailboxes, and so on) i also added more game objects into the level because the stronger systems can handle more objects being rendered at a time.


Theres just a few screen shots to show mostly the texture resolutions upgrades, Also you can see a bit of the extra detail i was able to put on the trashcan, its a smoother cylinder with a more detailed lid. its the little things in life!

so this week my goal(hopefully an attainable goal) is to touch up the code for The Pale One and Pull! and get those moved over and out on IOS!  hopefully the biggest thing i'll have to fix is that Android lets me use if (Input.getMouseButtonDown(0)) as an alternative to telling it to look for touches. this is nice because i can easily test the games in unity using my trusty mouse. UNFORTUNATELY  IOS says that not allowed i must use touches! assuming thats all i really have to fix it shouldn't take any time at all to get these games switched over and get em' out there to everyone with an iPhone/ipad with a hunger for skeet shooters or moister games!

have a wonderful week guys and an awesome april fools!